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Vorlesungs- und Modulverzeichnis nach Studiengängen

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Einrichtungen >> Philosophische Fakultät und Fachbereich Theologie (Phil) >> Department Pädagogik >> Institut für Erziehungswissenschaft >> Lehrstuhl für Pädagogik mit dem Schwerpunkt Medienpädagogik >>

  Designing Gamified Systems (GAMIS)

Dozentinnen/Dozenten
Prof. Dr. Benedikt Morschheuser, Gastredner

Angaben
Vorlesung mit Übung
Präsenz
4 SWS, ECTS-Studium, ECTS-Credits: 5
für Anfänger geeignet, geeignet als Schlüsselqualifikation, für FAU Scientia Gaststudierende zugelassen, Sprache Englisch
Zeit und Ort: Mi 9:45 - 11:15, 11:30 - 13:00, LG 5.155 (30 Plätze); Mi 9:45 - 13:00, Zoom-Meeting

Studienfächer / Studienrichtungen
WF IIS-MA 1 (ECTS-Credits: 5)
WF IIS-MA 2 (ECTS-Credits: 5)
WF IIS-MA 3 (ECTS-Credits: 5)
WF IIS-MA 4 (ECTS-Credits: 5)
WF WING-MA ab 1 (ECTS-Credits: 5)
WF ICT-MA ab 1 (ECTS-Credits: 5)
WF EEI-MA ab 1 (ECTS-Credits: 5)

Inhalt
Driven by the rising popularity of (video) games, technology, business and society are increasingly influenced and penetrated by games and trends of the gaming industry. One of the probably most important phenomena of this multi-faceted development is “gamification”, which addresses the use of design principles and features from games in information systems, process or service design. Gamification’s popularity stems from the notion that games are a pinnacle form of hedonic information systems and thus are particularly effective in invoking intrinsic motivation and experiences such as autonomy, mastery, flow, immersion, relatedness and overall enjoyment. Across industries, marketers, designers and developers are thus using gamification as a design approach when engineering digital products and services with the purpose of inducing gameful experiences, influencing human motivation and even change behavior in various contexts.

This course

  • teaches the key concepts, design patterns, and approaches of motivational, hedonic (i.e. games and video games), social and gamified information systems.

  • offers deep insights into advanced concepts and theoretical foundations of game design, motivational psychology, and information system design.

  • introduces methods and frameworks for designing gamified systems and managing gamification projects.

  • discusses latest research findings and the potential impact of gamification on society, economy and everyday life.

Capstone Project:
The course is complemented with a practical project, where students in a team select and apply design methods & techniques in order to create a prototype of a gamified / hedonic information system. Within this project the students can apply knowledge and skills acquired in this lecture and their studies in a challenging context.

Tutorials:
The sessions are accompanied by tutorials, where students can learn the basics of developing games in Unity3D, as well as discuss current challenges in the implementation of their projects.

EELISA:
This course is offered as part of the European Engineering Learning Innovation and Science Alliance (EELISA – https://eelisa.eu). The EELISA cooperation will give the lecture an even more international setting and allow FAU students to collaborate in their projects with interdisciplinary students from all over Europe.

ECTS-Informationen:
Credits: 5

Zusätzliche Informationen
Schlagwörter: Gamification, Interactive Information Systems, HCI, Customer Engagement, Social Computing, Hedonic Systems, Games
Erwartete Teilnehmerzahl: 12, Maximale Teilnehmerzahl: 24
www: https://gamification.rw.fau.eu/courses/designing-gamified-systems-ma/
Für diese Lehrveranstaltung ist eine Anmeldung erforderlich.
Die Anmeldung erfolgt von Freitag, 25.2.2022, 14:00 Uhr bis Freitag, 15.4.2022, 14:00 Uhr über: StudOn.

Verwendung in folgenden UnivIS-Modulen
Startsemester SS 2022:
Designing Gamified Systems (GAMIS)

Institution: Juniorprofessur für Wirtschaftsinformatik, insbesondere Gamification
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