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Einrichtungen >> Philosophische Fakultät und Fachbereich Theologie (Phil) >> Department Pädagogik >> Institut für Erziehungswissenschaft >> Lehrstuhl für Pädagogik mit dem Schwerpunkt Medienpädagogik >>

Designing Gamified Systems (GAMIS)5 ECTS
(englische Bezeichnung: Designing Gamified Systems)

Modulverantwortliche/r: Benedikt Morschheuser
Lehrende: Benedikt Morschheuser, Gastredner


Startsemester: SS 2022Dauer: 1 SemesterTurnus: jährlich (SS)
Präsenzzeit: 60 Std.Eigenstudium: 90 Std.Sprache: Englisch

Lehrveranstaltungen:


Empfohlene Voraussetzungen:

The course is designed for master students of information systems, business engineering, media studies, informatics, or similar. Profound English skills are required. Further, creativity, experience in software design, user experience, prototyping, and software engineering are helpful. All participating students should be motivated to work in an international and interdisciplinary group on a challenging topic.
The number of participants is limited. Please see website for details on the application process!

Inhalt:

Driven by the rising popularity of (video) games, technology, business and society are increasingly influenced and penetrated by games and trends of the gaming industry. One of the probably most important phenomena of this multi-faceted development is “gamification”, which addresses the use of design principles and features from games in information systems, process or service design.

Gamification’s popularity stems from the notion that games are a pinnacle form of hedonic information systems and thus are particularly effective in invoking intrinsic motivation and experiences such as autonomy, mastery, flow, immersion, relatedness and overall enjoyment. Across industries, marketers, designers and developers are thus using gamification as a design approach when engineering digital products and services with the purpose of inducing gameful experiences, influencing human motivation and even change behavior in various contexts.

This course

  • teaches the key concepts, design patterns, and approaches of motivational, hedonic (i.e. games and video games), social and gamified information systems.

  • offers deep insights into advanced concepts and theoretical foundations of game design, motivational psychology, and information system design.

  • introduces methods and frameworks for designing gamified systems and managing gamification projects.

  • discusses latest research findings and the potential impact of gamification on society, economy and everyday life.

Capstone Project: The course is complemented with a practical design project, where students in a team select and apply design methods & techniques in order to create a prototype of a gamified / hedonic information system. Within this project the students can apply knowledge and skills acquired in this lecture and their studies in a challenging context.

Lernziele und Kompetenzen:

The students gain knowledge in understanding the underlying design principles of gamified and hedonic information systems and are able to analyze and discuss such systems. The students learn state-of-the-art methods, techniques and tools for successfully conducting gamification projects and are able to select and apply them. The students train their creativity and prototyping skills. Further they can improve their collaboration and presentation skills.

Literatur:

Koivisto, J & Hamari, J. (2019). The rise of motivational information systems: A review of gamification research. International Journal of Information Management, 45. pp. 191-210.
Morschheuser, B., Hassan, L., Werder, K., Hamari, J. (2018). How to design gamification? A method for engineering gamified software. Information & Software Technology, 95. pp. 219-237.
Radoff, J. (2011). Game On: Energize Your Business with Social Media Games. Wiley, USA.
Salen, K. (2004). Rules of play: game design fundamentals. MIT Press, Cambridge, USA.
…further literature will be made available in the lecture.

Bemerkung:

@EELISA: This course is offered as part of the European Engineering Learning Innovation and Science Alliance (EELISA - https://eelisa.eu). The EELISA cooperation will give the lecture an even more international setting and allow FAU students to collaborate in their projects with interdisciplinary students from all over Europe.


Weitere Informationen:

Schlüsselwörter: Gamification, Interactive Information Systems, HCI, Customer Engagement, Social Computing, Hedonic Systems, Games
www: https://gamification.rw.fau.eu/courses/designing-gamified-systems-ma/

Verwendbarkeit des Moduls / Einpassung in den Musterstudienplan:
Das Modul ist im Kontext der folgenden Studienfächer/Vertiefungsrichtungen verwendbar:

  1. International Information Systems (IIS) (Master of Science)
    (Po-Vers. | ReWiFak | International Information Systems (IIS) (Master of Science) | International Information Systems Management | IISM Electives | Extension Courses | Designing gamified systems (DGS))
  2. International Information Systems (IIS) (Master of Science)
    (Po-Vers. 2017w | ReWiFak | International Information Systems (IIS) (Master of Science) | Gesamtkonto | International Information Systems Management | IISM Electives | Extension Courses | Designing gamified systems (DGS))
  3. International Information Systems (IIS) (Master of Science)
    (Po-Vers. 2018w | ReWiFak | International Information Systems (IIS) (Master of Science) | Information systems | Core courses (Information systems) | Architectures and development (Information systems - Core) | Designing gamified systems (DGS))
  4. International Information Systems (IIS) (Master of Science)
    (Po-Vers. 2018w | ReWiFak | International Information Systems (IIS) (Master of Science) | Information systems | Electives (Information systems) | Architectures and development (Information systems - Elective) | Designing gamified systems (DGS))
  5. International Information Systems (IIS) (Master of Science)
    (Po-Vers. 2018w | ReWiFak | International Information Systems (IIS) (Master of Science) | Information systems | Electives (Information systems) | Extension Courses | Designing gamified systems (DGS))
  6. International Information Systems (IIS) (Master of Science)
    (Po-Vers. 2021w | ReWiFak | International Information Systems (IIS) (Master of Science) | Gesamtkonto | Information systems | Architectures and development - Information systems | Designing gamified systems (DGS))
  7. Wirtschaftsingenieurwesen (Master of Science)
    (Po-Vers. 2009 | TechFak | Wirtschaftsingenieurwesen (Master of Science) | Masterstudiengang Wirtschaftsingenieurwesen (bis 30.09.2018) | Gesamtkonto | Ingenieurwissenschaftliche Studienrichtungen | Technische Wahlmodule | Technische Wahlmodule | Designing gamified systems (DGS))
  8. Wirtschaftsingenieurwesen (Master of Science)
    (Po-Vers. 2009 | TechFak | Wirtschaftsingenieurwesen (Master of Science) | Masterstudiengang Wirtschaftsingenieurwesen (bis 30.09.2018) | Gesamtkonto | Wirtschaftswissenschaftliche Studienrichtungen | Studienrichtung Management | Designing gamified systems (DGS))
  9. Wirtschaftsingenieurwesen (Master of Science)
    (Po-Vers. 2018w | TechFak | Wirtschaftsingenieurwesen (Master of Science) | Masterstudiengang Wirtschaftsingenieurwesen (Studienbeginn ab 01.10.2018) | Gesamtkonto | Studienrichtung Maschinenbau | Technische Wahlmodule und Hochschulpraktikum | Technische Wahlmodule | Designing gamified systems (DGS))
  10. Wirtschaftsingenieurwesen (Master of Science)
    (Po-Vers. 2018w | TechFak | Wirtschaftsingenieurwesen (Master of Science) | Masterstudiengang Wirtschaftsingenieurwesen (Studienbeginn ab 01.10.2018) | Gesamtkonto | Studienrichtung Elektrotechnik | Technische Wahlmodule und Hochschulpraktikum | Technische Wahlmodule | Designing gamified systems (DGS))
  11. Wirtschaftsingenieurwesen (Master of Science)
    (Po-Vers. 2018w | TechFak | Wirtschaftsingenieurwesen (Master of Science) | Masterstudiengang Wirtschaftsingenieurwesen (Studienbeginn ab 01.10.2018) | Gesamtkonto | Wirtschaftswissenschaftlicher Bereich | Designing gamified systems (DGS))
  12. Wirtschaftsingenieurwesen (Master of Science)
    (Po-Vers. 2021w | TechFak | Wirtschaftsingenieurwesen (Master of Science) | Masterstudiengang Wirtschaftsingenieurwesen Studienrichtung Elektrotechnik (Studienbeginn ab 01.10.2021) | Wirtschaftswissenschaftlicher Bereich | Designing gamified systems (DGS))
  13. Wirtschaftsingenieurwesen (Master of Science)
    (Po-Vers. 2021w | TechFak | Wirtschaftsingenieurwesen (Master of Science) | Masterstudiengang Wirtschaftsingenieurwesen Studienrichtung Elektrotechnik (Studienbeginn ab 01.10.2021) | Studienrichtung Elektrotechnik | Technische Wahlmodule und Hochschulpraktikum | Technische Wahlmodule | Designing gamified systems (DGS))
  14. Wirtschaftsingenieurwesen (Master of Science)
    (Po-Vers. 2021w | TechFak | Wirtschaftsingenieurwesen (Master of Science) | Masterstudiengang Wirtschaftsingenieurwesen Studienrichtung Maschinenbau (Studienbeginn ab 01.10.2021) | Wirtschaftswissenschaftlicher Bereich | Designing gamified systems (DGS))
  15. Wirtschaftsingenieurwesen (Master of Science)
    (Po-Vers. 2021w | TechFak | Wirtschaftsingenieurwesen (Master of Science) | Masterstudiengang Wirtschaftsingenieurwesen Studienrichtung Maschinenbau (Studienbeginn ab 01.10.2021) | Studienrichtung Maschinenbau | Technische Wahlmodule und Hochschulpraktikum | Technische Wahlmodule | Designing gamified systems (DGS))

Studien-/Prüfungsleistungen:

Designing gamified systems (DGS)(project report) (Prüfungsnummer: 70461)

(englischer Titel: Designing Gamified Systems)

Prüfungsleistung, Projekt-/Praktikumsbericht, benotet, 2 ECTS
Anteil an der Berechnung der Modulnote: 40.0 %
weitere Erläuterungen:
Project report that needs to be presented: The students create a project report (max. 20 pages, partly group work), which describes the developed prototype of a gamified or hedonic information system (e.g. a gamified app, information system or a game). The report is presented together with the developed prototype in a presentation.
Grading procedure:
Project report: 40% of module score (partly group work)
Presentation of the project report: 60% of module score (partly group work)
Prüfungssprache: Englisch

Erstablegung: SS 2022
1. Prüfer: Benedikt Morschheuser

Designing gamified systems (DGS)(presentation) (Prüfungsnummer: 70462)
Prüfungsleistung, Präsentation, benotet, 3 ECTS
Anteil an der Berechnung der Modulnote: 60.0 %
weitere Erläuterungen:
Project report that needs to be presented: The students create a project report (max. 20 pages, partly group work), which describes the developed prototype of a gamified or hedonic information system (e.g. a gamified app, information system or a game). The report is presented together with the developed prototype in a presentation.
Grading procedure:
Project report: 40% of module score (partly group work)
Presentation of the project report: 60% of module score (partly group work)
Prüfungssprache: Englisch

Erstablegung: SS 2022
1. Prüfer: Benedikt Morschheuser

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