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International Information Systems (IIS) (Master of Science) >>

Designing Gamified Systems (@EELISA) (GamEU)5 ECTS
(englische Bezeichnung: Designing Gamified Systems (@EELISA))
(Prüfungsordnungsmodul: Designing gamified systems (DGS))

Modulverantwortliche/r: Benedikt Morschheuser
Lehrende: Benedikt Morschheuser


Startsemester: WS 2021/2022Dauer: 1 SemesterTurnus: jährlich (WS)
Präsenzzeit: 60 Std.Eigenstudium: 90 Std.Sprache: Englisch

Lehrveranstaltungen:


Empfohlene Voraussetzungen:

The course is designed for master students of information systems, business engineering, media studies, informatics, or similar. Profound English skills are required. Further, creativity, experience in software design, user experience, prototyping, and software engineering are helpful. All participating students should be motivated to work in an international and interdisciplinary group on a challenging topic.

Inhalt:

Driven by the rising popularity of (video) games, technology, business, and society are increasingly influenced and penetrated by games and trends of the gaming industry. One of the probably most important phenomena of this multi-faceted development is “gamification”, which addresses the use of design principles and features from games in information systems, process or service design.

Gamification’s popularity stems from the notion that games are a pinnacle form of hedonic information systems and thus are particularly effective in invoking intrinsic motivation and experiences such as autonomy, mastery, flow, immersion, relatedness and overall enjoyment. Across industries, marketers, designers and developers are thus using gamification as a design approach when engineering digital products and services with the purpose of inducing gameful experiences, influencing human motivation and even change behavior in various contexts.

This course
• teaches the key concepts, design patterns, and approaches of motivational, hedonic (i.e. games and video games), social and gamified information systems.
• offers deep insights into advanced concepts and theoretical foundations of game design, motivational psychology, and information system design.
• introduces methods and frameworks for designing gamified systems and managing gamification projects.
• discusses latest research findings and the potential impact of gamification on society, economy, and everyday life.

Capstone Project:
The course is complemented with a practical design project, where students in a team select and apply design methods & techniques in order to create a prototype of a gamified / hedonic information system. Within this project, the students can apply knowledge and skills acquired in this lecture and their studies in a challenging context. The results are presented towards peers and/or experts from research and/or industry.

Lernziele und Kompetenzen:

The students gain knowledge in understanding the underlying design principles of gamified and hedonic information systems and are able to analyze and discuss such systems. The students learn state-of-the-art methods, techniques, and tools for successfully conducting gamification projects and are able to select and apply them. The students train their creativity and prototyping skills. Further they can improve their collaboration and presentation skills.

Literatur:

Koivisto, J & Hamari, J. (2019). The rise of motivational information systems: A review of gamification research. International Journal of Information Management, 45. pp. 191-210.
Morschheuser, B., Hassan, L., Werder, K., Hamari, J. (2018). How to design gamification? A method for engineering gamified software. Information & Software Technology, 95. pp. 219-237.
Radoff, J. (2011). Game On: Energize Your Business with Social Media Games. Wiley, USA.
Salen, K. (2004). Rules of play: game design fundamentals. MIT Press, Cambridge, USA. …further literature will be made available in the lecture.

Bemerkung:

@EELISA:
In the winter semester, this course is offered as part of the European Engineering Learning Innovation and Science Alliance (EELISA - https://eelisa.eu). Thus, we have reserved seats for EELISA students. The EELISA cooperation will give the lecture an even more international setting and allow FAU students to collaborate in their projects with interdisciplinary students from all over Europe. Further, the course will have an adapted scope, focusing on engineering and the gamification of fields, such as mobility, production, cities, logistics, and technologies.

Organisatorisches:

The number of participants is limited. Please see website for details on the application process!


Weitere Informationen:

Schlüsselwörter: Schlüsselwörter: Gamification, Interactive Information Systems, HCI, Customer Engagement, Social Computing, Hedonic Systems, Games
www: https://gamification.rw.fau.eu/courses/designing-gamified-systems-ma-eelisa/

Verwendbarkeit des Moduls / Einpassung in den Musterstudienplan:

  1. International Information Systems (IIS) (Master of Science)
    (Po-Vers. 2021w | ReWiFak | International Information Systems (IIS) (Master of Science) | Gesamtkonto | Information systems | Architectures and development - Information systems | Designing gamified systems (DGS))
Dieses Modul ist daneben auch in den Studienfächern "Wirtschaftsingenieurwesen (Master of Science)" verwendbar. Details

Studien-/Prüfungsleistungen:

Designing gamified systems (DGS)(project report) (Prüfungsnummer: 70461)

(englischer Titel: Designing gamified systems)

Prüfungsleistung, Projekt-/Praktikumsbericht, benotet, 2 ECTS
Anteil an der Berechnung der Modulnote: 40.0 %
weitere Erläuterungen:
Project report that needs to be presented: The students create a project report (max. 20 pages, partly group work), which describes the developed prototype of a gamified or hedonic information system (e.g. a gamified app, information system or a game).
The report is presented together with the developed prototype in a presentation.
Grading procedure:
Project report: 40% of module score (partly group work)
Presentation of the project report: 60% of module score (partly group work)
Prüfungssprache: Englisch

Erstablegung: WS 2021/2022
1. Prüfer: Benedikt Morschheuser
Termin: 17.02.2022

Designing gamified systems (DGS)(presentation) (Prüfungsnummer: 70462)
Prüfungsleistung, Präsentation, benotet, 3 ECTS
Anteil an der Berechnung der Modulnote: 60.0 %
weitere Erläuterungen:
Project report that needs to be presented: The students create a project report (max. 20 pages, partly group work), which describes the developed prototype of a gamified or hedonic information system (e.g. a gamified app, information system or a game). The report is presented together with the developed prototype in a presentation.
Grading procedure:
Project report: 40% of module score (partly group work)
Presentation of the project report: 60% of module score (partly group work)
Prüfungssprache: Englisch

Erstablegung: WS 2021/2022
1. Prüfer: Benedikt Morschheuser
Termin: 03.02.2022, 13:00 Uhr

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