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Interactive Volume Visualization on Consumer Graphics Hardware

Volume visualization has so far been restricted to expensive graphics workstations or special-purpose hardware. New GPUs of modern graphics cards are a good platform for volume rendering research due to their high performance and flexibility. Modern volume rendering methods are using the programmable graphics pipeline where parts of the former fixed-function-pipeline can be replaced by small programs. This results in higher performace and increased image quality.
The applications of our volume rendering methods are manifold. Among them are medicine, biology, chemistry, flow visualization etc.
Project manager:
Prof. Dr. Günther Greiner

Project participants:
Dipl.-Inf. Michael Bauer, Rezk-Salama, Christof, Engel, Klaus, Prof. Dr.-Ing. Stefan Röttger

Keywords:
visualization; medicine; geology; 3d scalar fields; volume data; graphics hardware

Duration: 1.12.1999 - 31.12.2004

Sponsored by:
Deutsche Forschungsgemeinschaft

Contact:
Bauer, Michael
E-Mail: michael.bauer@informatik.uni-erlangen.de
Publications
Rezk-Salama, Christof ; Engel, Klaus ; Bauer, Michael ; Greiner, Günther ; Ertl, Thomas: Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization. In: Bengt-Olaf Schneider ; Wolfgang Straßer (Ed.) : 2000 SIGGRAPH/Eurographics Workshop on Graphics Hardware (HWWS'00 Interlaken. Switzerland 21-22 August 2000). New York : ACM, 2000, pp 109-118. - ISBN 1-58113-257-3
Rezk-Salama, Christof ; Scheuering, Michael ; Soza, Grzegorz ; Greiner, Günther: Fast Volumetric Deformation On General Purpose Hardware. In: Gunter Knittel ; Hanspeter Pfister (Ed.) : Graphics Hardware 2001 (ACM SIGGRAPH/Eurographics Workshop on Graphics Hardware Los Angeles 12-13. August 2001). New York : ACM, 2001, pp 17-24. - ISBN 1-58113-407-X
Rezk-Salama, Christof ; Scheuering, Michael: Multitexturbasierte Volumenvisualisierung in der Medizin. In: Handels, Horsch, Lehmann, Meinzer (Ed.) : Bildverarbeitung für die Medizin 2001 (Bildverarbeitung für die Medizin Lübeck). Berlin : Springer, 2001, pp 137-141. - ISBN 3-540-41690-0
Rüdiger Westermann ; Rezk-Salama, Christof: Real-Time Volume Deformation. In: A. Chalmers ; T.-M- Rhyne (Ed.) : Proceedings Eurographics 2001 (EG 2001 Manchester, UK 3.-7. September 2001). Manchester : Eurographics Assiciation and Blackwell Publishers, 2001, pp 443-452. (Computer Graphics Forum Vol. 20, No. 3)
Joe M. Kniss ; Markus Hadwiger ; Engel, Klaus ; Rezk-Salama, Christof (Ed.): High-Qualtiy Volume Graphics on Consumer PC Hardware (SIGGRAPH 2002, Course Notes 42). (SIGGRAPH 2002 San Antonio, Texas August 2002) 2002. - 240 pages.
Rezk-Salama, Christof: Volume Rendering Techniques for General Purpose Graphics Hardware. Erlangen, Friedrich Alexander Universität, Ph.D. thesis, 2002 (Arbeitsberichte des Instituts für Informatik Vol. 35, No. 5) . - 201 pages. ISSN 0344-3515

Institution: Chair of Computer Science 9 (Computer Graphics)
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